Back from holidays!

by Niels Brouwers 15. July 2014 05:33

And they were great!   Just before I left I managed to push The Carter Jones to the Android store, that makes four in a row:

 

 

 

 

 

All made possible through the magic of cross-platformness by MadeWithMarmalade - they have actually made the 'starter' version free now for everyone to use! That is some pretty cool tech that they are giving away right there: develop your game/app on windows and publish to all the stores with the push of a button, so easy - and so native!

I don't work for them, but used their SDK for The Carter Jones Adventures and they are really supportive and just a cool bunch, be warned though, it is C++ you will be coding in and that is not for kids.... (unless you choose some of their alternatives which I never tried, so no opinion about it).

Anyway, I think we got all bases covered, right? A port to Tizen failed, after multiple submissions and vague reports with failure descriptions that made no sense to me. A Windows Store port is still on my wish list....Amazon / Nook maybe? Who knows, I'll dig into it once I get some time!

 

 

The Carter Jones Adventures IOS version will be available starting tomorrow!

by Niels Brouwers 5. December 2013 06:21

It has been a while but now it's finally here!

The IOS version of The Carter Jones Adventures should hit the App Store tomorrow! It will run on all devices capable of running IOS 7 and a special version will be released for the IPAD 1 (sorry, you will have to wait for it, but we wanted to make it available for the most devices at once).

If you played the game, let me know your thoughts, where can it be improved what did you like or not like - I'd love to hear your comments!

Twitter: @NielsBrouwers

Facebook: https://www.facebook.com/CarterJonesAdventures

To celebrate we've discounted the Black Berry 10 version to just $0.99!!! Would you like us to discount the In App Purchase for Windows Phone as well? Tell me if you do, if enough of you ask for it...who knows?

Will update soon!

The Carter Jones Adventures Windows Phone release and before

by Niels Brouwers 11. October 2013 05:37

 

It has been a long, long time since I wrote up something for this website. In the meantime, I became a proud daddy of a very beautiful daughter! Words can not describe how happy she makes me. The flipside, of course, is that I spend a lot of time being a daddy and that obviously has some effect on this website and my responsiveness in the big internet world outside there. However, last month things have began to settle a bit and I am finding some time here and there to work on expanding the Carter Jones Adventures to other platforms.

Let's talk a bit about that, in February the game was released for the new BlackBerry 10 Phone that was just released back then. For the initial release I hoped to get the game finished before the imposed deadline (the Marmalade BlackBerry program gave me a free license if I submitted the game in time to BlackBerry World). I made the deadline, with the game including 30 levels. I had no time to implement In App Payments or something fancy like that so I just put up the game as a paid game.

The response has been good in the sense that the people who played it on their BlackBerry liked the game. However, the numbers were very, very disappointing. Not many people got to play The Carter Jones Adventures on their BlackBerry. You see, BlackBerry did a great job getting a LOT of apps in their store. Once the phones went on sale, people got to chose out of literally 10.000s of Apps. It's pretty hard to stand out even if your game is great. We all know now that BlackBerry is struggling which probably didn't help with sales either. In the end, that was a prettty disapointing experience. I kind of left the game and focussed on other stuff.

Then, in August a new incentive offer came from Marmalade + Microsoft: build a Windows Phone game, get a free Phone! Because of the great platform support Marmalade offers, doing that was pretty easy and so I did! I submitted the game in the second half of september and surprisingly it got approved really fast (like, in 3 days or something like that!). Because I had a little more time, I implemented an In App Purchase: anyone can play the game for free until level 6 - it requires a single In App Purchase to unlock the entire game after that.

Then the show started...within a little more than a week The Carter Jones Adventures got more than 10.000 downloads and we're still counting. Reviews are mixed, either very good or very bad (most complain about the controls and the difficulty). The controls had some bad default settings, lesson learned and it is fixed in an update that will be live soon! In App Purchases are dissappointing just like BB but I like that a lot of people are playing my game and rating it! It's a great ride so far and I can't wait to release it for IOS and Android.

To Be Continued....

 

 

Dream Build Play 2012

by Niels Brouwers 12. June 2012 18:01

After my personal debacle with my 2011 DBP entry (when I finally finished one level filled with enemies it turned out to be dead-slow on the XBOX itself - it was too late to change so I submitted what I had) I had to find the time, energy and spirit to re-do everything and this time, do it right.

And I did, I now have a clean 60FPS running multi-directional full screen parallax scrolling platform game on my XBOX 360! And although, game-wise, it still needs a lot of balancing and a story-arc to fleshen out the characters and all that stuff, I am pretty happy with the result so far! Well in time before the deadline, I submitted the Carter Jones Adventures for Dream Build Play 2012 (thank you Microsoft for sending me my password which I, conveniently, forgot).

So, I learned a lot in one year of time about what is important in developing games: testing, testing, testing (yeah, I already knew that but you know, priorities....). Also, don't worry about the lack of updates here recently, I was developing something that will generate a lot more updates as soon as I can fully use it!

My plan is to release the game on the XBOX Live Indie Games (XBLIG) channel somewhere in Q3 2012. Here's a bunch of screenshots from the game that I submitted. For the Dream Build Play submission I kind of cheated with the movie, I re-used the one I send last year. Just don't tell anyone that, no-one will know and hey...it's about the games not the movies, right?

Tentacles with procedural animation

by Niels Brouwers 18. April 2011 03:18

Despite me having a bad headache today, I managed to do some cool stuff!

I have to say, I hate script-languages because you just don't get enough control over what's going on under the hood. So, when I found out about this very cool tentacle script for 3DS Max, I was at first very happy! Great looking tentacle animations with nearly no work at all! But then I figured (as usual) that the script didn't do exactly what I wanted, so I had to change the script....it was not a pleasant experience programming in maxscript but in the end, well worth the effort!

So, now I have cool animated tentacles (and whatever else you can think of that moves the same: sea-weed, tails, legs etc.) and it's all procedurally animated (that just means that I am a lazy bastard designer who prefers to solve things programming....yeah, that's me!). Here's a still image showing you how it will look:

 I'll try to upload something animating to youtube as soon as I'm completely satisfied with it!