Work in progress 2.

by Niels Brouwers 4. April 2011 07:42

Last month brought some real progress in the game's mechanics: I implemented inertia for the players movement, parallax scrolling, I added and then removed the energy bar that indicates your energy. Actually that last little bit is something I picked up from an interview that I saw with Michael Gagne, he mentioned that in his game the power bar was eliminated and replaced with damage on the ship itself - in line with the latest trends in minimalistic interfaces. I figured my hero is extremely wel suited to do the same, so his energy can be 'read' from the light on his chest. It's like a heartbeat.

Also, many bugs were fixed, I made some great improvements on the player's controls and last but not least I increased the overall speed with 100%. It plays so much better now! So I am really happy with the progress, but unfortunately for you there are no more improvements to be mentioned on the graphics front. Therefore, althought the game is destined for the XBOX Live Indie games channel, I will leave you with this (obviously photo-shopped) image:

 

 

What do you think?

Drawing the girl...work in progress

by Niels Brouwers 4. March 2011 07:36

 

So, in my upcoming XBOX live indie game, there's obiously going to be a hero (that's you!) who does well... hero-like stuff such as saving the world, finding the treasure, beating the hell out of a bunch of monsters and end bosses and all that kind of stuff. But, to make the game more involving, I will try to drag you into the adventure by letting you play the story. So, while you are playing, you will communicate with the headquarters, and you shall be communicating with this lady:

 

 

No, I am sorry, but I am not going to give you here name or telephone number :-). But I will explain a little of the steps involved in drawing her:

First I tend to sketch around using Sketchbook from Autodesk. Then once the sketching is done and I am sort of happy with it, I will ink her in the same program. After that, its off to Photoshop to fill out the colors. First just flat out filing up inside the inked lines and last but not least, the finishing up with details and shading etc. At this point, she is not yet finished yet, just the rough shading is in there. She still needs lots of detailing done and stronger lighting etc. Once I finish her I will post an update here.

 

You made a sale at CafePress.com!

by Niels Brouwers 5. February 2011 18:56

Today, I got a surprise email from Cafepress.com. Once, a long long time ago, I set up a Cafepress account and a shop to go with it. I uploaded some of my drawings and linked to it from my old site. And forgot about it after a while....

And now I got an email that Cafepress sold a mug with my cute little giraffe drawing on it. I actually made this drawing for my wife's birthday a couple years back but when setting up the shop I figured I would upload it and advertise it as a nice Valentine's gift idea. I am glad to see someone liked it enough to buy it! Thank you!

Here's to drinking from my mug! 1 sale in like....3 years? I guess I'm not quitting my day job just yet!

There's some more stuff (not much really) in the cafepress shop, check it out and buy your honey a mug (did I mention it was filled with love?)!

Progress

by Niels Brouwers 31. January 2011 20:28

I got some work done on my game last weekend, inserted game-over screen, story screen (comics inbeteween levels) and some art done too. I was planning on having an entire flow through level 1 finished by the end of january, it seems I may just miss that deadline but I am close enough to be satisfied about my progress.

Here's a drawing I did just for practice:

 

More Screenshots...

by Niels Brouwers 23. January 2011 23:55