Carter Jones Adventures is right now available on Amazon devices!

by Niels Brouwers 25. September 2014 17:46

Wow, that was fast! I submitted Carter Jones Adventures to the Amazon App Store just yesterday and got a confirmation with a nice overview on which devices it is available overnight. Amazon seems to have their app submission-process pretty good under control and well-manned / automated (I suspect the latter).

Here's the link: Carter Jones Adventures it's FREE, enjoy it!

 

Amazon version submitted!

by Niels Brouwers 24. September 2014 23:38

No guarantees because I don't have any Amazon device to test on, but this looks promising:

Roku development VI: Signing

by Niels Brouwers 19. September 2014 19:15

Just a quick update on the Roku port of The Carter Jones Adventures: it was smoke-tested and approved so it is being prepared to be submitted right now!

I assume the submitting process will be similar to all the other stores out there, so far my experience with the Roku team is that they respond quickly so I believe that it won't be too long before it should appear on your Roku device!

 In hindsight, porting a touch-based game (even if it is arcade-like) to a non-touch based device requires a more than expected effort! Obviously, next time I might program a game I will take this into account during the design-phase :-)

Roku development V: Artifacts

by Niels Brouwers 4. September 2014 19:54

Almost there, but just not yet! Here's why it is important to be able to test your Apps/Games on real hardware: you only know what it will look like if you have seen it! One of the reasons that I kept postponing the Android release was because I only had 1 (cheap) Android tablet and, althought, it looked good on that device I was hesitant to conclude that it would look and play good on all Android devices.

On the Roku, as I mentioned in an earlier post, we had to lower the graphics resolution and then upscale that to match the resolutions that the Roku supports. After fixing the functional issues, I started playing The Carter Jones Adventures and a lot (really a LOT) of artifacts were suddenly very visible on my television! I had not seen these before on the smaller devices where I had to apply the lower resolution graphics  (maybe due to a smaller screen / different rounding  / whatever ..), but it looks really ugly and so I need to fix the graphics. This means lots of 'manual labor' and hoping nothing else breaks in the process.

So, currently I am working my way through all this and I hope to finish it in a couple of days. If only the little device would have enough memory for the high-res graphics....

Oh right, my website!

by Niels Brouwers 22. March 2014 06:11

Yeah, I should post a lot more here....I know, I know!

Just some quick Carter Jones news: last weeks I have been toying with some ad providers for the Android version and it looks like I have found a pretty decent one (that is, one that's working without too much trouble/hassle). I am still not really happy with having to show ads in my game, but maybe it will generate some money, which would be a nice change :-).

Also, putting ads in the game means it will be free and that lowers the barrier for the people who want to play the game. We'll see how it will go, expect a release for Android pretty soon!

I have also been chugging away on the Windows Store version, porting the C++ code over from Marmalade to Microsoft C++ was pretty easy. Now all I need to do is get it back to working again, this means replacing all the Marmalade stub functions I made with working equivalents. I would also like to include some form of joystick/controller support (my XBox 360 controllers will be useful for that!), so there is still some work to do on that front.

That's all for now, next time I'll have a new image for you, promise!