Get down with the Wookies!

by Niels Brouwers 11. September 2011 23:27

Allright, here is some Wookie-love for you all!

 

I was waiting on a remote repair download for my family far, far away and that gave me the opportunity to do some nice practicing. I really like how it turned out!

And, let's face it - everyone loves the wookies! There's a couple of movie references in this little drawing, so go ahead, start puzzling..

Evening doodling

by Niels Brouwers 6. September 2011 07:31

I need practice in drawing, lots of it. They say it takes 10.000 hours to become kind of good at something. I'm just making hours here, nothing special but I like drawing on my Cintiq ;-) Also, this must be a record - posting 2 days in a row!

 

Here, meet Gorgy, he's great at axe wielding and hammering. And he's braindead... If you ever run into him, run away! Fast!

For a quick doodle I am OK with this, I messed up in choosing too high a resolution (and a too small pen-size) so it's nowhere near production quality. Also the hands...darn...I am not changing it though. I learn by doing! I'll try to move this to the archive asap by making new posts really fast!

 

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Drawings

Wobbly lines in autumn

by Niels Brouwers 5. September 2011 07:40

I have totally optimized the code for Carter right now, there are no garbage collecter issues anymore and the drawing of the background is now completely done by the hardware - which is nice (hardware instancing is awesome)! Now I have to get back to designing the game and drawing graphics for it! I also managed to get some work done on the out-of-game level editor. This thing will make life a lot easier for me as it is a windows forms application containing the XNA display. It is actually integrated into the animtool I presented a couple of months earlier.

I did some quick sketches in Sketchbook just to see how some things come out. You can see the result below, I was totally not happy with the linework that I got when using Sketchbook. I have been trying out a couple of settings but so far, the lines are wobbly and totally unacceptable for me. In Photoshop I have found out the right settings to get the kind of linework that I want to achieve (pretty default actually) but in Sketchbook I can't seem to get it right. Such a shame, it is one of the coolest software around (and very affordable).

Anyway I wasn't happy with the inking but after painting and resizing it (about half the size) it looks kinda OK. I guess I'll be using Photoshop until I sort out the line thing... 

This is my version of the German Mechanic. (hint:movie reference!)

Picking it up again!

by Niels Brouwers 11. August 2011 07:16

The summer so far has been quite wet and well....disappointing really, at least considering the weather that we were treated with. No worries though, because that means plenty of time for inhouse activities, like ehh...well....drawing, programming, research, optimizing code, checking out some new gadgets (yay WP7). All very useful and everything, but I still need to get my game done!

So therefore, I am back on track getting things done, coding away on some really cool optimizations that you will love. Allright, allright, there is _some_ feature creep going on here, but that's really the fault of the awesome Insanely Twisted Shadow Planet that I have been playing.  You see, I want to surprise the player, give him a sense of scale in the world he enters when playing and that means that I want to be able to zoom in and out in the game. That required some refactoring of my code, but it is working now and it really adds to the gameplay.

I have also been drawing as much as possible lately. Sometimes you draw something and you go like...wow....that really looks cool, but more often than not lately I am not 100% satisfied and toss it away. It's like a search for the right tone and groove, if you get it right, it's awesome - if you don't, you know you need to keep searching. But, like some ancient Chinese saying goes (though I may have it totally wrong): sometimes it's not the destination you are after, but it is the journey itself. I like drawing, so I keep doing it.

Here's an example of something that I don't have a good use for (in my game) at the moment:

Tentacles with procedural animation

by Niels Brouwers 18. April 2011 03:18

Despite me having a bad headache today, I managed to do some cool stuff!

I have to say, I hate script-languages because you just don't get enough control over what's going on under the hood. So, when I found out about this very cool tentacle script for 3DS Max, I was at first very happy! Great looking tentacle animations with nearly no work at all! But then I figured (as usual) that the script didn't do exactly what I wanted, so I had to change the script....it was not a pleasant experience programming in maxscript but in the end, well worth the effort!

So, now I have cool animated tentacles (and whatever else you can think of that moves the same: sea-weed, tails, legs etc.) and it's all procedurally animated (that just means that I am a lazy bastard designer who prefers to solve things programming....yeah, that's me!). Here's a still image showing you how it will look:

 I'll try to upload something animating to youtube as soon as I'm completely satisfied with it!