New baddy for Carter Jones

by Niels Brouwers 27. June 2011 01:24

The last couple of weeks I have been busy optimizing my code, there was some heavy Garbage Collection going on, also my game-loop could use some improving so that's what I did. There are still some memory leaks but the big issues have been resolved.

Meanwhile, I have drawn another baddy for your destroying pleasure:

I call it a crab, sooo cute......I think I'll have him fire lightning bolts from his err....hands.

Dream Build Play 2011

by Niels Brouwers 16. June 2011 05:44

The Dream Build Play deadline passed on june 14 and I was just in time to submit my entry:

The Carter Jones Adventures! 

I wish I would have had just a couple of days would have been so much better! Such is the life of a developer, from Party poker to Super Meat Boy - the desire to improve and and patch is always there!

Anyway, here are the screenshots that I submitted:



And here's the gameplay movie:


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by Niels Brouwers 5. June 2011 03:22

I'll be updating this entry over the course of next week with more screenshots. As the DBP 2011 is closing on the 14th of june some progress might be expected!

And here we have an image of an endboss! The tentacles are moving in the game and were also made with my procedural animation script for 3DS Max (I love my script!), I am very happy with how this monster turned out. Still needs some brushing up and cleaning etc. but I like where this is going!


This is our hero Carter Jones in his ultra underwater mecha robotic suit blasting an electrical ray from his gun. The kelp and leaves are animated using my procedural animation script for 3ds Max. The blurred background has a slow wave effect to s(t)imulate the underwater look&feel.



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Animationtool updated, making good progress!

by Niels Brouwers 16. May 2011 06:52

Sometimes you try so hard and really want to do the best you can building this great game in your spare-time, and then....your heater breaks down, your job gets real busy for a moment, examinations round the corner and some visit to a hospital need to happen and suddenly 3 weeks have passed without any noticable progress! I guess that's real-life kickin' in......

Bad luck indeed, but it seems to be behind me now and this weekend I have made some good progress. The level 1 background is completely finished (minus some tweaks here and there) and the animationtool also got improved big time (no, not just a save button). The animationtool will certainly speed up productivity as it now allows me to do all sorts of cool things like rotating, offsetting, fading, scaling etc. without any programming at all. Here's a shot with one of the baddies from the game:

That's a nasty squid indeed...

 By the way, if you think that I am posting at the most bizarre times possible......sorry, it's just the time configuration that's messed up somewhere!


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