Work in progress 2.

by Niels Brouwers 4. April 2011 07:42

Last month brought some real progress in the game's mechanics: I implemented inertia for the players movement, parallax scrolling, I added and then removed the energy bar that indicates your energy. Actually that last little bit is something I picked up from an interview that I saw with Michael Gagne, he mentioned that in his game the power bar was eliminated and replaced with damage on the ship itself - in line with the latest trends in minimalistic interfaces. I figured my hero is extremely wel suited to do the same, so his energy can be 'read' from the light on his chest. It's like a heartbeat.

Also, many bugs were fixed, I made some great improvements on the player's controls and last but not least I increased the overall speed with 100%. It plays so much better now! So I am really happy with the progress, but unfortunately for you there are no more improvements to be mentioned on the graphics front. Therefore, althought the game is destined for the XBOX Live Indie games channel, I will leave you with this (obviously photo-shopped) image:

 

 

What do you think?

Comments (2) -

5/21/2011 3:57:31 AM #

It looks amazing!

You don't know how far behind the competition I now feel.

Well Done!

Tony United Kingdom | Reply

5/22/2011 9:37:02 PM #

Thanks a lot! I still feel I am very far from finished as well,though! I just keep on going and then see what I can come up with at the Dream Build Play deadline.

Grtz,
Niels

Niels United States | Reply

Add comment