The value of good Level Design and the Tools for it

by Niels Brouwers 18. September 2011 03:36

Because I am enjoying myself so much whilst making Carter Jones, I decided to expand the animation tool with a level editor. This will enable me to quickly move around stuff (the background, but also the baddies etc.) in a level. Previously I was doing all that in the game itself, with a built in level-editor (and I was placing baddies through a manually edited xml file). That was not ideal, now it is just an easy to develop windows forms application so if I need some special function (like the roll that you see on the screenshot) then I can build it really easy.

This tool will grow in functionality and will greatly reducde the time to 'design' the levels. Designing levels is probably the hardest part in a game, if you mess up the design then the player will notice immediately and reject the game because it is no fun (it is probably just annoying or boring or somewhere lacking). So by enabling the design process outside of the game I hope to increase the quality and also the quantity of the levels. Level editing was kind of a chore before, now it is actually fun!

 

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