Another dragon!

by 3. March 2015 05:53
Whenever I get the opportunity to choose the ice sculpture that we should make, I tend to end up with a dragon. This one was done in Tatry, which was a really fun and great competition to be with. We actually won the audience award with this 2mx2m high ice sculpture!



by 17. January 2015 02:51
The new year is already well underway, but still, here's an icecarving we did just before the start of 2015:

I just updated the BLOG back-end to BlogEngine.NET version 3.1 so I had to write something here, I will be updating with real news soon.

One thing I can say is that the ROKU port of Carter Jones is still in-between approval and published, it feels like it was forgotten / lost during approval or something but at the moment I am too busy to bother about that really (it's the Ice season ya know!).


Carter Jones Adventures is right now available on Amazon devices!

by Niels Brouwers 25. September 2014 17:46

Wow, that was fast! I submitted Carter Jones Adventures to the Amazon App Store just yesterday and got a confirmation with a nice overview on which devices it is available overnight. Amazon seems to have their app submission-process pretty good under control and well-manned / automated (I suspect the latter).

Here's the link: Carter Jones Adventures it's FREE, enjoy it!


Amazon version submitted!

by Niels Brouwers 24. September 2014 23:38

No guarantees because I don't have any Amazon device to test on, but this looks promising:

Roku development VI: Signing

by Niels Brouwers 19. September 2014 19:15

Just a quick update on the Roku port of The Carter Jones Adventures: it was smoke-tested and approved so it is being prepared to be submitted right now!

I assume the submitting process will be similar to all the other stores out there, so far my experience with the Roku team is that they respond quickly so I believe that it won't be too long before it should appear on your Roku device!

 In hindsight, porting a touch-based game (even if it is arcade-like) to a non-touch based device requires a more than expected effort! Obviously, next time I might program a game I will take this into account during the design-phase :-)