Picking it up again!

by Niels Brouwers 11. August 2011 07:16

The summer so far has been quite wet and well....disappointing really, at least considering the weather that we were treated with. No worries though, because that means plenty of time for inhouse activities, like ehh...well....drawing, programming, research, optimizing code, checking out some new gadgets (yay WP7). All very useful and everything, but I still need to get my game done!

So therefore, I am back on track getting things done, coding away on some really cool optimizations that you will love. Allright, allright, there is _some_ feature creep going on here, but that's really the fault of the awesome Insanely Twisted Shadow Planet that I have been playing.  You see, I want to surprise the player, give him a sense of scale in the world he enters when playing and that means that I want to be able to zoom in and out in the game. That required some refactoring of my code, but it is working now and it really adds to the gameplay.

I have also been drawing as much as possible lately. Sometimes you draw something and you go like...wow....that really looks cool, but more often than not lately I am not 100% satisfied and toss it away. It's like a search for the right tone and groove, if you get it right, it's awesome - if you don't, you know you need to keep searching. But, like some ancient Chinese saying goes (though I may have it totally wrong): sometimes it's not the destination you are after, but it is the journey itself. I like drawing, so I keep doing it.

Here's an example of something that I don't have a good use for (in my game) at the moment:

Drawing the girl...work in progress

by Niels Brouwers 4. March 2011 07:36

 

So, in my upcoming XBOX live indie game, there's obiously going to be a hero (that's you!) who does well... hero-like stuff such as saving the world, finding the treasure, beating the hell out of a bunch of monsters and end bosses and all that kind of stuff. But, to make the game more involving, I will try to drag you into the adventure by letting you play the story. So, while you are playing, you will communicate with the headquarters, and you shall be communicating with this lady:

 

 

No, I am sorry, but I am not going to give you here name or telephone number :-). But I will explain a little of the steps involved in drawing her:

First I tend to sketch around using Sketchbook from Autodesk. Then once the sketching is done and I am sort of happy with it, I will ink her in the same program. After that, its off to Photoshop to fill out the colors. First just flat out filing up inside the inked lines and last but not least, the finishing up with details and shading etc. At this point, she is not yet finished yet, just the rough shading is in there. She still needs lots of detailing done and stronger lighting etc. Once I finish her I will post an update here.