The Carter Jones Adventures IOS version will be available starting tomorrow!

by Niels Brouwers 5. December 2013 06:21

It has been a while but now it's finally here!

The IOS version of The Carter Jones Adventures should hit the App Store tomorrow! It will run on all devices capable of running IOS 7 and a special version will be released for the IPAD 1 (sorry, you will have to wait for it, but we wanted to make it available for the most devices at once).

If you played the game, let me know your thoughts, where can it be improved what did you like or not like - I'd love to hear your comments!

Twitter: @NielsBrouwers

Facebook: https://www.facebook.com/CarterJonesAdventures

To celebrate we've discounted the Black Berry 10 version to just $0.99!!! Would you like us to discount the In App Purchase for Windows Phone as well? Tell me if you do, if enough of you ask for it...who knows?

Will update soon!

The Carter Jones Adventures Windows Phone release and before

by Niels Brouwers 11. October 2013 05:37

 

It has been a long, long time since I wrote up something for this website. In the meantime, I became a proud daddy of a very beautiful daughter! Words can not describe how happy she makes me. The flipside, of course, is that I spend a lot of time being a daddy and that obviously has some effect on this website and my responsiveness in the big internet world outside there. However, last month things have began to settle a bit and I am finding some time here and there to work on expanding the Carter Jones Adventures to other platforms.

Let's talk a bit about that, in February the game was released for the new BlackBerry 10 Phone that was just released back then. For the initial release I hoped to get the game finished before the imposed deadline (the Marmalade BlackBerry program gave me a free license if I submitted the game in time to BlackBerry World). I made the deadline, with the game including 30 levels. I had no time to implement In App Payments or something fancy like that so I just put up the game as a paid game.

The response has been good in the sense that the people who played it on their BlackBerry liked the game. However, the numbers were very, very disappointing. Not many people got to play The Carter Jones Adventures on their BlackBerry. You see, BlackBerry did a great job getting a LOT of apps in their store. Once the phones went on sale, people got to chose out of literally 10.000s of Apps. It's pretty hard to stand out even if your game is great. We all know now that BlackBerry is struggling which probably didn't help with sales either. In the end, that was a prettty disapointing experience. I kind of left the game and focussed on other stuff.

Then, in August a new incentive offer came from Marmalade + Microsoft: build a Windows Phone game, get a free Phone! Because of the great platform support Marmalade offers, doing that was pretty easy and so I did! I submitted the game in the second half of september and surprisingly it got approved really fast (like, in 3 days or something like that!). Because I had a little more time, I implemented an In App Purchase: anyone can play the game for free until level 6 - it requires a single In App Purchase to unlock the entire game after that.

Then the show started...within a little more than a week The Carter Jones Adventures got more than 10.000 downloads and we're still counting. Reviews are mixed, either very good or very bad (most complain about the controls and the difficulty). The controls had some bad default settings, lesson learned and it is fixed in an update that will be live soon! In App Purchases are dissappointing just like BB but I like that a lot of people are playing my game and rating it! It's a great ride so far and I can't wait to release it for IOS and Android.

To Be Continued....

 

 

Some game graphics preview

by Niels Brouwers 21. January 2011 05:31

I have been very busy doing graphics for my XBOX 360 game. Here's an image I have done a while ago. It was originally a concept sketch that I turned into a 3d render later on which became the base of my main character in the game.

 

I actually found a nice way to use this image in the game itself, it will be the indicator for the number of lives. In the game, though, it will look like this:  

So, I make a high resolution image for my game and I turn out using an 8bit like sprite of that image! Still, it was fun to draw, and I might find some more places to use it!