Loerbeek, Nederland
carving@nielsbrouwers.com

Blog

Screenshots

I’ll be updating this entry over the course of next week with more screenshots. As the DBP 2011 is closing on the 14th of june some progress might be expected! And here we have an image of an endboss! The tentacles are moving in the game and were also made with my procedural animation script for …

The Carter Jones Adventures

The Carter Jones Adventures will be our first game published on the Microsoft XBOX Live Indie games channel. Keep an eye on this page for more information in the future. Screenshots: Will come soon!

Animationtool updated, making good progress!

Sometimes you try so hard and really want to do the best you can building this great game in your spare-time, and then….your heater breaks down, your job gets real busy for a moment, examinations round the corner and some visit to a hospital need to happen and suddenly 3 weeks have passed without any noticable progress! I …

Tentacles with procedural animation

Despite me having a bad headache today, I managed to do some cool stuff! I have to say, I hate script-languages because you just don’t get enough control over what’s going on under the hood. So, when I found out about this very cool tentacle script for 3DS Max, I was at first very happy! …

Animationtool finished (well, almost finished!)

I was watching a documentary about SKA Studios the other day and noticed they’ve got a great custom tool to edit animations for their games. As I was struggling with the animations for my game as well, I figured something like what they have would be a solution for me. You see, memory is a …

Twitter feed fixed!

It looks like I have a habit of only posting once a month, at least there’s some predictability in it, but I will try to post more the coming time! Well, it looked like the twitter feed was broken, so I fixed that. Some progress on my game this week, many control-issues fixed, did some …

Work in progress 2.

Last month brought some real progress in the game’s mechanics: I implemented inertia for the players movement, parallax scrolling, I added and then removed the energy bar that indicates your energy. Actually that last little bit is something I picked up from an interview that I saw with Michael Gagne, he mentioned that in his …

Drawing the girl…work in progress

  So, in my upcoming XBOX live indie game, there’s obiously going to be a hero (that’s you!) who does well… hero-like stuff such as saving the world, finding the treasure, beating the hell out of a bunch of monsters and end bosses and all that kind of stuff. But, to make the game more involving, I will …

You made a sale at CafePress.com!

Today, I got a surprise email from Cafepress.com. Once, a long long time ago, I set up a Cafepress account and a shop to go with it. I uploaded some of my drawings and linked to it from my old site. And forgot about it after a while…. And now I got an email that Cafepress sold a …

Progress

I got some work done on my game last weekend, inserted game-over screen, story screen (comics inbeteween levels) and some art done too. I was planning on having an entire flow through level 1 finished by the end of january, it seems I may just miss that deadline but I am close enough to be …