After my personal debacle with my 2011 DBP entry (when I finally finished one level filled with enemies it turned out to be dead-slow on the XBOX itself – it was too late to change so I submitted what I had) I had to find the time, energy and spirit to re-do everything and this time, do it …
Despite me having a bad headache today, I managed to do some cool stuff! I have to say, I hate script-languages because you just don’t get enough control over what’s going on under the hood. So, when I found out about this very cool tentacle script for 3DS Max, I was at first very happy! …
Last month brought some real progress in the game’s mechanics: I implemented inertia for the players movement, parallax scrolling, I added and then removed the energy bar that indicates your energy. Actually that last little bit is something I picked up from an interview that I saw with Michael Gagne, he mentioned that in his …
So, in my upcoming XBOX live indie game, there’s obiously going to be a hero (that’s you!) who does well… hero-like stuff such as saving the world, finding the treasure, beating the hell out of a bunch of monsters and end bosses and all that kind of stuff. But, to make the game more involving, I will …
I got some work done on my game last weekend, inserted game-over screen, story screen (comics inbeteween levels) and some art done too. I was planning on having an entire flow through level 1 finished by the end of january, it seems I may just miss that deadline but I am close enough to be …