Loerbeek, Nederland
carving@nielsbrouwers.com

Dream Build Play 2012

Dream Build Play 2012

After my personal debacle with my 2011 DBP entry (when I finally finished one level filled with enemies it turned out to be dead-slow on the XBOX itself – it was too late to change so I submitted what I had) I had to find the time, energy and spirit to re-do everything and this time, do it right.

And I did, I now have a clean 60FPS running multi-directional full screen parallax scrolling platform game on my XBOX 360! And although, game-wise, it still needs a lot of balancing and a story-arc to fleshen out the characters and all that stuff, I am pretty happy with the result so far! Well in time before the deadline, I submitted the Carter Jones Adventures for Dream Build Play 2012 (thank you Microsoft for sending me my password which I, conveniently, forgot).

So, I learned a lot in one year of time about what is important in developing games: testing, testing, testing (yeah, I already knew that but you know, priorities….). Also, don’t worry about the lack of updates here recently, I was developing something that will generate a lot more updates as soon as I can fully use it!

My plan is to release the game on the XBOX Live Indie Games (XBLIG) channel somewhere in Q3 2012. Here’s a bunch of screenshots from the game that I submitted. For the Dream Build Play submission I kind of cheated with the movie, I re-used the one I send last year. Just don’t tell anyone that, no-one will know and hey…it’s about the games not the movies, right?

 

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