Roku development V: Artifacts
Almost there, but just not yet! Here’s why it is important to be able to test your Apps/Games on real hardware: you only know what it will look like if you have seen it! One of the reasons that I kept postponing the Android release was because I only had 1 (cheap) Android tablet and, althought, it looked good on that device I was hesitant to conclude that it would look and play good on all Android devices.
On the Roku, as I mentioned in an earlier post, we had to lower the graphics resolution and then upscale that to match the resolutions that the Roku supports. After fixing the functional issues, I started playing The Carter Jones Adventures and a lot (really a LOT) of artifacts were suddenly very visible on my television! I had not seen these before on the smaller devices where I had to apply the lower resolution graphics (maybe due to a smaller screen / different rounding / whatever ..), but it looks really ugly and so I need to fix the graphics. This means lots of ‘manual labor’ and hoping nothing else breaks in the process.
So, currently I am working my way through all this and I hope to finish it in a couple of days. If only the little device would have enough memory for the high-res graphics….